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Project CARS 3 is an upcoming racing video game developed by Slightly Mad Studios and published by Bandai Namco Entertainment. The premiere is planned for August 28, 2020 for Microsoft Windows, PlayStation 4 and Xbox One.
2 Development and release
4 External links
Project CARS 3 introduces more customizable cars that are available for racing on over 140 global tracks. The game also offers 24-hour cycles, different seasons and weather effects.  Career mode has been rebuilt and artificial intelligence has been improved. The game will support VR on PC.  According to Managing Director of Slightly Mad Studios Ian Bella, the game would be the spiritual successor to the Need for Speed: Shift series, which was also developed by Slightly Mad Studios.  Following the takeover by the British video game developer and publisher Codemasters, known from the Formula 1 series, as well as the Rajd and Dirt series by Colin McRae, in November 2019, Project CARS 3 is expected to release some elements from a similar series of Codemasters TOCA movies or GRID. The first trailer of the game was received on June 3, 2020.  The game will also include a sophisticated multiplayer mode. 
Unlike its predecessors, this game does not show tire wear or fuel consumption, so there are no stops. 
Development and publication
The CARS 3 project is still being developed by Slightly Mad Studios and published by Bandai Namco Entertainment.  Development began in autumn 2018. Following the commercial success of the CARS 2 project.  Instead of switching to the parent company Codemasters, the game is still powered by the same engine as its predecessors.  The game will be released on Microsoft Windows, PlayStation 4 and Xbox One on August 28, 2020.  
The CARS project, which stands for Community Assisted Racing Simulator , was implemented for a total of USD 5 million.  Funds for the game were raised by the community and the programmers themselves, without the financial assistance of a traditional publisher. By purchasing tool packs, players can contribute to the development of roles, including content creation, quality control and marketing media. Members gain special privileges depending on the toolkit purchased. Members will receive part of the profits from the sale of games generated in the first three years after the premiere as compensation for their efforts, paid quarterly .
In addition to community feedback, Slightly Mad Studios acquired the professional services of a racing driver and former Top Gear The Stig racing manager, Ben Collins  Clio Cup and European Touring Car Cup race manager Nicolas Hamilton  and former Formula 3.5 and current driver WEC Oliver Webb. Cars in console versions of the game are built of 60,000 polygons. 
On August 26, 2012, support for the virtual reality headset Oculus Rift was announced in official forums . The announcement stated that at least one Oculus Rift development kit was ordered. Project members can use the link listed in the forum post to read more details.
The Sony virtual reality headset PlayStation 4 PlayStation VR will also be supported. 
It was released on May 7, 2015. In Europe and May 12, 2015. In America for Microsoft Windows, PlayStation 4 and Xbox One, while the Linux version was first delayed later in 2015. And finally canceled.   The CARS project was originally to be released on PlayStation 3, Xbox 360 and Wii U, but it was later announced that these versions were canceled.  On February 18, 2015, it was announced that the CARS project would be delayed until April 2, 2015. In Europe  and finally confirmed that it would be released on May 7, 2015. In Europe and Australia; May 8, 2015 In Great Britain; and May 12, 2015 in North America.
On May 12, 2016, the game was updated for compatibility with the HTC Vive virtual reality kit. 
Canceling the Wii U version.
In May 2015, it was revealed that the Wii U version would be suspended . The head of the studio, Ian Bell, said the latest version of the game has difficulty running smoothly on the Nintendo platform – at 720p at 23 frames per second, and revealed that he can’t release a game that runs below 30 frames per second, but ” stating that an additional 25% of display time is currently impossible. “ He added in official forums that Wii U’s market share was not worth transferring.  He explained that you can move the game to Nintendo Switch, then known as the NX project.  On July 21, 2015, Slightly Mad Studios informed the Nintendo Life news service that the Wii U version had been canceled, and Ian Bell said the title was “just too big” to handle Wii U devices.  Bandai Namco distribution partner confirmed the cancellation.  Despite the fact that B
- DirectX: Version 11
- Additional Notes: To be announced soon.
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